I’m honestly surprised. I heard this game was pretty good.

  • Shalakushka@lemmy.world
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    11 months ago

    I liked the MS selection, but the levels were really boring in this game, and the gameplay felt like someone made overwatch based on a description. It doesn’t help that a couple of suits felt downright pay to win (looking at you, melee zaku).

    I’m hoping the next thing will be good, but I’m expecting something like a Witch from Mercury gatcha game instead.

  • MossBear@lemmy.world
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    11 months ago

    That’s too bad. I kind of wanted to try this one (still might since it’s around until November). At the same time though, I’m tired of games as a service and more broadly I want to see that model become a relic of a greedy past.

  • forkbomb@lemmy.world
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    11 months ago

    I hated this game. The scale felt so off, you never felt like you were piloting a mech, you felt like a slow person in a gundam costume.

  • Nefyedardu@kbin.social
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    11 months ago

    I honestly don’t know what a game can do to survive as a live service nowadays. Japanese live services games in particular are just DOA instantly, but even giants like Valve (Artifact) and Blizzard (OW2) are failing at this. Can’t charge money upfront because no one would try the game. Can’t go F2P with paid cosmetics/characters because people will complain about microtransactions (because these game companies are charities, right?). Can’t change the game too much in updates, can’t have too few updates. Seems like we are just going to be stuck with the same handful of old live service games for the rest of eternity.

  • lath@lemmy.world
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    11 months ago

    It was decent. I played for about a month at start. The gundams represented different styles of gameplay and i sucked at most of them, with sniping being completely awful while melee and cannons were up my alley. Even so, once the player advancement began to differentiate, you could feel the lopsided advantages some mechs had. And with a small population, this meant an unavoidable widening chasm between those that played or payed and those that didn’t.