He/him/they

Just a little guy interested in videogames, reading, technology and the environment.

I’m on Telegram - feel free to ask for my details :3

My other account is @OmegaMouse@feddit.uk

  • 26 Posts
  • 299 Comments
Joined 10 months ago
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Cake day: January 4th, 2024

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  • Thanks for clarifying. Free access to academic information for all is a worthy goal.

    One would hope that organisations hosting digital libraries of academic journals would hold those in perpetuity. But often the subscriptions are exploitatively expensive, and I’m of the opinion that such information should be made available for free. In any case, having private libraries as a backup is certainly a good idea for a variety of reasons.

    The same goes for preserving the volumes of data that will inevitably be quietly binned and forgotten to save server space.


  • I’ve read through the article, but I’m somewhat uncertain as to what particular texts the author is hoping to preserve. Mainly academic journals? Or is it just referring to any texts available online (the article does make reference to artistic works that can’t be ‘reinvented’)?

    It probably doesn’t help that I’m unfamiliar with a lot of the projects mentioned here.









  • Yeah I really wasn’t a fan of that. Coming from something like Hollow Knight, which colour codes each region and shows an outline of each individual area… Ender Lilies in comparison doesn’t do a great job. Say I remember ‘oh the area with the big drawbridge, there was a locked door that I can now get past’, and then having to work out which rectangle that was on the map - kinda frustrating. But I’ll definitely keep an eye out for the second game.


  • I played this after it came up on PS+ as I’d heard good things. Whilst I did finish the game (well, ending 2) my feelings were mixed.

    The combat is smooth with satisfying hits and it has a pretty soundtrack. But I found the graphics overly grey and detailed in a weirdly ugly/uncanny way? It’s hard to describe but the aesthetics weren’t particularly appealing to me. The map is also unhelpful - it’s just abstract squares that don’t represent the actual shapes of the rooms. So backtracking once you have a new traversal item is a pain. And I think all of this together made it tricky for me to care much for the story, which felt disjointed and uninspired.

    But that said, the actual gameplay was decent and I sure it would appeal to most people. I’ve heard the second game actually fixes a lot of the issues I had.