I’m always on the lookout for run inspirations. But many Shadowrun missions were hit or miss

  • Andy
    link
    fedilink
    arrow-up
    1
    ·
    20 days ago

    Can you give any examples, either good or bad?

    • sbv@sh.itjust.works
      link
      fedilink
      English
      arrow-up
      3
      ·
      20 days ago

      Waterdeep: Dragonheist was pretty rough. There isn’t a lot of player choice, and there’s a ten scene railroad where the macguffin is yoinked away from the players at the end of each scene.

      War of the Burning Sky was similarly linear.

      So far I like some of missions in Tales of Night City.

        • sbv@sh.itjust.works
          link
          fedilink
          English
          arrow-up
          2
          ·
          19 days ago

          Yeah! That’s the one. The Cyberpunk RED subreddit has some good remixes of the missions.

          • INeedMana@lemmy.worldOP
            link
            fedilink
            arrow-up
            1
            ·
            19 days ago

            In general the impression I have from reading various sources is that Cyberpunk missions are good sources

            • sbv@sh.itjust.works
              link
              fedilink
              English
              arrow-up
              2
              ·
              18 days ago

              The Cyberpunk mission format encourages authors to make less linear scenarios. It reminds the author that multiple paths are to be expected.

              Having said that, I have a hard time with Kibble Flavoured Popcorn and Drummer and the Whale from Tales of the Red because scenes aren’t tied together well, or some scenes don’t require the players to do anything.

              This is where the remixes come in. Seasoned GMs can easily improve individual scenes while keeping the shape of the adventure.