So a user on Reddit (ed: u/Yoraxx ) posted on the Starfield subreddit that there was a problem in Starfield when running the game on an AMD Radeon GPU. The issue is very simple, the game just won’t render a star in any solar system when you are at the dayside of a moon or even any planetary object. The issue only occurs on AMD Radeon GPUs and users with the Radeon RX 7000 & RX 6000 GPUs are reporting the same thing.

The issue is that the dayside of any planetary body or moon needs a source of light that gets it all lit up. That source is the star and on any non-AMD GPU, you will see the star/sun in the sky box which will be illuminating light on the surface. But with AMD cards, the star/sun just isn’t there while the planet/moon remains illuminated without any light source.

Original Reddit post by u/Yoraxx

  • geosoco@kbin.socialOP
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    10 months ago

    Some of the benchmarks definitely pointed out that it was CPU bound in many areas (eg. the cities).

    I think the HUB one mentioned that some of the forested planets were much more GPU bound and better for testing.

    I’m on a tv so capped at 60fps, but I do see a power usage difference with FSR - 75% vs FSR- 100% that’s pretty substantial on my 7900xt.