• AdmiralShat@programming.dev
    link
    fedilink
    English
    arrow-up
    15
    ·
    10 months ago

    You can port over a lot of C# code into Godot, but there are things that are engine specific. However, they are similar enough that you can just work on refactoring without sgarting from scratch.

    I’ve ported a few of my projects from Unity and it’s not impossible, it’s just a lot of copy and pasting and making a few changes

    • Lemminary@lemmy.world
      link
      fedilink
      English
      arrow-up
      5
      arrow-down
      1
      ·
      10 months ago

      That’s good to hear! I’m thinking of learning Godot, so that means all the knowhow is transferable, yay

      • Piers@lemmy.world
        link
        fedilink
        English
        arrow-up
        2
        ·
        10 months ago

        While it would potentially be easier to learn all the not-programming stuff that’s different whilst sticking with a programming language you’re familiar with, I would recommend also having a play with GDScript too. It’s well documented and pretty easy to get started with (syntactically it’s basically Python.)