I’m feeling a bit torn myself. I understand the thinking behind the vanilla rules; it helps balance out some of the spellcasters’ power, especially at higher levels. But my understanding of balance in 5e is that it’s to balance the players against each other, to avoid having 1 or 2 players be so clearly better at so much that it naturally pulls the limelight away from the rest of the party and causes people to lose interest their own character.

I think totally unrestricted spellcasting carries the potential for imbalance, but doesn’t guarantee that outcome, and if I’m not making my spellcasters manage their resources then I’m doing something wrong. Something like Matt Mercer’s house rule “spells of 2nd level or lower” would also be a good compromise because it allows the utility of things like Misty Step, or for a Gish to summon a shadow blade etc.

What do y’all do at your tables, and why?

  • HardlightCereal@lemmy.world
    link
    fedilink
    arrow-up
    2
    ·
    9 months ago

    Dungeon World’s Fronts system is awesome. Every time my players take too long, I advance a danger and cackle behind my screen. The players are scared of me.

    • Spuddaccino@reddthat.com
      cake
      link
      fedilink
      arrow-up
      3
      ·
      9 months ago

      I just make sure there are some consequences, even if it’s something like “There are other things that live in this dungeon you’re camping in, and they just found the pile of bodies you’ve left strewn about and have raised the alarm.”