• HeartyBeast@kbin.social
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    5 months ago

    and is right in the uncanny valley

    I know what the uncanny valley is - I don’t see how weight is really relevant to that, what did you mean?

    • abhibeckert@lemmy.world
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      5 months ago

      This is probably the three layers (three are physical, the rest are digital processing steps):

      The “generate faces” step is well in the uncanny valley territory. There’s not enough light inside the headset to do passthrough video so instead they have a very primitive avatar which is recognisably you but definitely doesn’t look like you.

      Personally I don’t think any of them contribute significantly to the weight of the headset. Probably less than 1% of the weight.

    • LazaroFilm@lemmy.world
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      5 months ago

      They added a bunch of weight for the device to add an effect that feels very uncanny.

        • LazaroFilm@lemmy.world
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          5 months ago

          Yes from what I’ve seen the animation isn’t great and it feels super weird when it’s on someone’s actual face. Even worse to me than the FaceTime avatar thing