Procedural generation is an interesting topic to me, as it forgoes traditional level design in favor of a bunch of formulas, rules, and random elements to make varied replayable gameplay.

One of my favorite procgen games is Dwarf Fortress, and how it creates a fully realized world with lore and history, and then places both fortress and adventures as relatively small stories in said world.

Also Deep rock galactic is great in varying its caves, from normal tunnels to massive caverns that you can only traverse using ziplines and platforms

Any other interesting procgen games?

  • little_hoarse@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    1
    ·
    1 year ago

    You’re not wrong about that. I’ve only played about 15 hours of the game so far, but finding it to really feel samey most of the time

    • Chailles@lemmy.world
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      The ironic thing is that if the game just looked more samey, it’d actually be less of an issue. If all these cool stuff wasn’t everywhere, it would feel fresh for much longer.

      Like you can tell what parts of the creatures are reused cause you’ve seen like a hundred species within a few hours.

    • brsrklf@compuverse.uk
      link
      fedilink
      English
      arrow-up
      1
      ·
      1 year ago

      It really is. I like no man’s sky, but most of it starts looking very familiar fast.

      Only exception, I still get good surprises with random creatures. Sure, they’re all based on the same few structures, but once in awhile I get some perfect combination of funny, dorky and/or cool that I just can’t refuse as my new pet.