The epitome of what I’m trying to refer to is the Playdead games (Limbo and Inside). Dark Souls and BioShock both hit on this idea but not quite so directly. The game BADLAND is also a great example of this, too. The mobile game The Silent Age also did this exceptionally well. Never quite knowing what’s going on, and maybe some tension without release, but again not straight up horror. A feeling of uneasiness is what I’m looking for.

When playing through Inside, there’s never any moments where you’re scared, but you’re never sure what’s going on and there’s always a level of unease. What are all the mindless zombie-like people? Why is everyone hunting the player? What happened to this city? What’s the goal of the character the player controls? What exactly is going on here? That’s what I’m looking for. If you know of any other games which do this, I’d greatly appreciate hearing about them. It’s a very specific niche so I’m not sure how many games do this, but the games that I’ve seen do this tend to be some form of post-disaster or dystopia. I’ve seen some great artwork do this too. Zdzisław Beksiński had done some stuff like this. Some great dystopian novels also do this quite well.

  • FeziSkull@lemmy.fmhy.ml
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    1 year ago

    Bramble is a new game that’s kinda got those limbo vibes, but with Scandinavian/Norse tones to the story. I beat it in one setting in about 4 hours, but it was the most gripping experience with a game I’ve had in a few years. There’s a few mechanic switches, the final level is an awesome visual and musical fest, and the second to last boss fight was one of the most creative bosses I think I’ve ever seen in a game.

    It’s also on Gamepass right now so it’s “free” if you have that.

    • cod@lemmy.worldOPM
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      1 year ago

      I do have GamePass so I’ll be trying it for sure. Thanks for the suggestion!