Though the way the leaker describes it makes it sound more like a 3rd person MOBA than a hero shooter.

    • Cethin@lemmy.zip
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 month ago

      They don’t often shoot either. I would agree when they do shoot they tend to hit though. At minimum, it’ll be interesting to see what the studio with such a large stream of revenue finally decides to release. Even if it’s horrible, it’ll be a moment to remember.

    • FreeFacts@sopuli.xyz
      link
      fedilink
      English
      arrow-up
      4
      arrow-down
      11
      ·
      1 month ago

      Valve hasn’t released nothing but tech demos since Artifact, and that was a huge miss. And excluding Artifact, Valve hasn’t released nothing but tech demos in over a decade. So you could say Valve hasn’t hit the mark in over 10 years.

      • acedelgado@kbin.social
        link
        fedilink
        arrow-up
        23
        ·
        1 month ago

        Alyx came out 4 years ago, and is recognized as one of the best VR titles of all time. It’s a full 15 hour game, so not a tech demo. I’d say that’s a hit.

        • misanthropy@lemm.ee
          link
          fedilink
          English
          arrow-up
          2
          arrow-down
          19
          ·
          1 month ago

          Alex is a tech demo designed to sell headsets.

          It also was unplayable for me made me sick and I can play things like super hot or beat saber for hours

          • Opisek@lemmy.world
            link
            fedilink
            English
            arrow-up
            5
            ·
            edit-2
            1 month ago

            Super Hot and Beat Saber don’t cause motion sickness. If you have no idea about how the different kinds of VR movement affect nausea and haven’t developed any VR legs, then that’s absolutely on you. Especially given that Alyx remains accessible to people prone to motion sickness by giving you the option for teleport locomotion and snap turning instead. I know my limits and while I can use smooth locomotion, I still use snap turning. Don’t blame the game if you don’t know your limits and it’s essentially your first VR game in which you don’t stay in a single spot.