I’ve been thinking about campaigns and discussing possible plotlines with my SO, and while we were talking about options for investigations and the reasons people might commit crimes even in a solarpunk society where everyone has enough, and they reminded me of this podcast which focuses on white collar crimes, their impacts on society, and the investigations around them.

Especially if your players are interested in playing investigators, I think there’s a lot of potential in learning about the motivations and tactics of the rich and powerful in everything from taking shortcuts that make unsafe buildings, to illegally dumping chemical waste.

If you’d like to do that learning by listening to an entertaining podcast read by a fellow with a remarkably dry sense of humor, I’d very much recommend it.

Semi related, I’m currently planning a session or short campaign around searching for a decades-old illegal dumping site so it can be remediated, while providing useful inputs to geopolymer manufacturing.

  • AndyM
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    21 days ago

    Thanks, I’m excited to listen to this!

    I really want to see a growth in the cultural awareness of forms of theft and violence that comes from people in suits instead of people in streetwear. I think about this especially when I watch cartoons with my kid. Superheroes are constantly fighting people who have robbed a bank, or are mugging people on the street, or just attacking people or infrastructure.

    But in real life, far more theft occurs through wage theft or business theft than mugging, and far more violence comes from drivers and pollution than random street gangs. It’s hard to show this in kids cartoons, but those cartoons are typically a simplification of whatever stories appear in mainstream comic books.

    I want to see more stories about corporate violence work its way into the mainstream, and eventually into kids media.