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Joined 1 year ago
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Cake day: June 15th, 2023

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  • I once decided to give all my players a single minor magical item at lvl 1 just to help their characters settle into their roles.

    • The Ranger got a quiver of elven kind (guaranteed 20 non-magical arrows per day)

    • The wizard got an indestructible spellbook (no need to worry about losing spells)

    • The monk/rogue a cloak that made it easier to conceal his identity

    • And the hobbit-like bard… a dagger of warning.

    I thought they’d appreciate the LotR nod. Except I made a campaign of intrigue, where the baddies were hiding in plain sight. I dreaded that damn dagger. Somehow, through sheer luck, the bard immediately forgot about it after their first encounter. It never came up again.






  • Mr. Pumpernickel (Commoner)
    Large humanoid (too large), chaotic neutral alignment

    Armor Class: 5
    Hit Points: 4 (1d8)
    Speed 30 ft.
    STR: 15 (+2)
    DEX: 6 (-2)
    CON: 12 (+1)
    INT: 7 (-2)
    WIS: 10 (+0)
    CHA: 5 (-3)

    Senses: passive Perception 10
    Languages: English, French
    Challenge: 0 (10 XP)

    Actions
    Complain. Mr. Pumpernickel unleashes a string of inane complaints laced with an accusatory tone at a creature he can see within range. If the target can hear him (though it need not understand him), it must succeed on a Wisdom saving throw or take 1d4 psychic damage and have disadvantage on the next attack roll it makes before the end of its next turn.