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Cake day: June 15th, 2023

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  • Typically speaking in the aesthetic sense, _punk means taking a certain look to its extreme. Cyberpunk of course infusing everything with computer technology, steampunk infusing everything with the looks of a steam powered machine, etc.

    Starfield was described once as having its aesthetic “NASApunk,” which sounded really cool to me when I heard it. I expected white and black, gold foil, etc. Which isn’t really how the end product ended which was a bit disappointing, but the point remained that calling it “NASApunk” had me immediately expecting a certain aesthetic.

    In the case of Frostpunk, I am not sure. It takes place in a frozen world, but it doesn’t have an aesthetic to fit that name so it may just be a title.




  • This looks interesting but so much of this seemed heavily animation dependant that it almost looks like they show entirely cutscenes or QTE type scenes. I doubt that much of the game will look like the gameplay they show because none of it looked generic enough to apply to more situations than the specific one they showed.

    I certainly am interested, but I want to see some real live gameplay.








  • I mean, isn’t all AI in games limited by design? What’s the issue with that?

    "Designers instructed us not to improve [the AI] in certain ways, because they believed that players enjoyed being able to dominate the AI and that we shouldn’t deprive them of that.”

    This is true. Wait what? What’s the issue? If you make the AI un-defeatable then players won’t have fun. I can see where some limitations may be annoying to very advanced players, but most normal players typically struggle vs AI in strategy games at high difficulty settings. This is where Age of Empires 2s latest settings that include tunable options for AI are the ultimate way to handle AI. But the AI being limited by design isn’t really a problem IMO.