30s • 🍁 pnw • libraries • STG/puzzle head • board gaming • certified Hater • shaped like a friend • he/him

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Cake day: June 7th, 2023

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  • I’ve found a lot of these types of games tend to be a miss for me.

    Things like what Steamforged put out are more focused on the production and for me lack an interesting game.

    Elsewhere we have the “adaptations” of a decade ago which were usually theme slapped on thinly to a deck builder or something like that (think Uncharted or Resident Evil card games and you’ve got what I’m thinking of). I think we can be happy we’re not in this era anymore, though I’m sure there are still some being made.

    It’s a lot more interesting to me when they don’t try to simulate the video game experience because they’re such different mediums that it’s hard and often a lot less interesting. While the XCOM board game had a number of issues, I liked how it abstracted concepts from the game and made it a strategy game a few levels removed from what you do in the game. If they hadn’t done that it would’ve just been another tactical miniatures game, which we’re not short on.





  • I think a lot of it is just, the market changed. People wanted games with licensed cars, either more realistic or way more arcade-y (think kart racers), and the last few RR entries didn’t do so hot, so they packed it in.

    It sucks but I can kinda see why it happened. I’d love to see them come back but I think it’s increasingly unlikely from Namco, just because the cost to make one vs the risk is likely to deter them from trying it. That said, I wouldn’t be surprised to see more games in that style in the indie space!