27 ♥ Gaming ♥ Manga | Manhwa | Webtoons ♥

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Joined 1 year ago
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Cake day: June 17th, 2023

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  • There is a mobile game called “Kingdom Adventure” that had a lot of mechanic’s I was looking for. It had town based RPG elements that let you send out adventurers to get resources and beat dungeons. Sounds like a great experience! However it’s a translated game that hardly had ANY explanations in game, or online. I had to take notes from a 7 year old reddit post comment that gave more info than anywhere else.

    I really liked most of the game. The pixel art had good resolution and was cute. The monster mechanics added more flair to the game. The fog mechanics on the map were cool and made you think about whether you wanted to take a new area or “refog” the area to farm experience. There also was no calendar mechanic so you weren’t forced into a time cycle and could play at your pace. But after a while all the guessing about stats and mechanics felt like too much and when I got to the point where I could place a second town hall, I was too unsure of where to place it I just never did. My game is forever in limbo because I’m just tired of finding stuff out the hard way.

    Amazing concept, but poor execution.


  • This! I’ve always had super friendly interactions with Genshin co-op, even when searching through the co-op tab rather than looking online (aside from one kid I had to kick because I was not going to buy them a welkin lol). The only time I’ve come across problematic behavior is through social media. It’s also very popular so of course on twitter and reddit there is going to be a large loud volume of immature people, but that’s most games. In game people are usually good.





  • Idk if this is an age thing, but just how the market is lately.

    AAA games are so expensive I don’t even look their way for the most part. My gaming library is big enough that for the most part I can entertain myself until what I want might goes on sale.

    Companies that never put their games on sale, hardly get my coin these days. Not because they don’t go on sale, but because I don’t feel interested enough to buy most of them at full price.

    There are a few games that I feel I need to get at launch, but it’s honestly been a long time since that happened. Launches also have a good chance of being buggy, so it’s safer to wait until after some reception of the game goes around.

    I’m more interested in smaller studios and indie games these days. The corporate side of gaming takes out a lot of the inspiration that sparks the idea of the game. I find less corporate teams are able to connect with the audience better.

    There are of course exceptions to all this, but they feel rarer and rarer.