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Cake day: July 13th, 2023

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  • uskok@lemmy.worldtoMemes@lemmy.ml6÷2(1+2)
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    7 months ago

    I agree with your core message, that the issue is caused by bad notation. However I don’t really see why you consider implicit multiplication to be the sole reason. In my mind, a/bc is equally as ambiguous as a/b*c. The symbols are not important.

    You don’t even consider this in your article, instead you seem to take the position that the operations are resolved from left to right. This idea probably comes from programming languages, as they commonly use this convention, but I haven’t seen this defined in mathematics anywhere. I’m open to being wrong here, so if you can show me such a definition from an authoritative source (maybe ISO) I’d be thankful.

    As it stands, you basically claim “the original notation is ambiguous, but with explicit × the answer is obviously nine, because my two calculators agree”, even though you just discounted calculator proofs. By the way, both calculators explicitly define this left-to-right order in their documentation.

    The ISO section 7.1.3 you quoted is very reasonable and succinct, and contradicts your claim that explicit multiplication sign removes ambiguity. There would be no need for this section if a left-to-right rule existed.













  • Rtwp wasn’t the norm as far as I remember, but manuals were. So the systems are explained in the manual, but not too well so there were a lot of online guides.

    Anyway you are hardly the only person who dislikes rtwp, it’s a crutch system that tries to give you some control over a full party but ends up in a chaotic mess which is slower than a turn based game would be because you have to pause quite a lot.

    I loved BG1/2 in spite of its systems, but I can’t play them today.

    If you want to play them, I would suggest a low difficulty, and a lower game speed which both lessen the need to pause all the time. Also most of the party should be melee and archers, assign them the basic combat script so they can fight without too much babysitting.