For me it is opening credits sequence in Nier Automata, Shadowlord’s castle in Nier Replicant and AI reveal in MGS2. All these three games are masterclass in storytelling.

  • Nath@aussie.zone
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    24 days ago

    Would you kindly?

    And the realisation that I not only have no choice if I want to progress the plot, but that at no point to now could I have progressed the plot had I not ‘kindly’ done as requested.

    It was such a clever device to put in the story. Innocuous or obvious requests at first until it reached a point where you are forced to kill a guy. Or stop playing. It’s the most original and mind-blowing concept I’ve seen put into a game. I still think of it whenever someone asks me to ‘kindly’ do something.

    (In case anyone doesn’t know, though I probably just spoiled one of its biggest moments if you don’t)