Hello gamers! What are your favourite examples of building/crafting mechanics in games?

I’m talking things like basebuilding in Subnautica, where you’re involved in the resource upkeep and managing total rooms vs. fortifications. Or how Frostpunk limits your choices with a research-increasable building radius, plus constant pressure to adapt to unexpected situations, the fix to which you’ll have to implement before the next situation.

In general: What makes Building dope in games?

This can be in games with building as a goal, e.g frostpunk, or games where its pretty much an afterthought. Trying to expand my horizons, and think it’d be neat to hear what y’all feel makes building good

  • Woedin@lemmy.ml
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    1 year ago

    If you can handle playing older games, “fortresscraft evolved” is an interesting combination of Minecraft, Tower defence and Factorio. Think Minecraft, but thousands of blocks down to bedrock, conveyors, turrets, elevators and Lazer power systems. The voxel world is impressive in how it runs. Has a tiered tech tree and block breaking/placement is incredibly fast. Also well priced these days.

    I enjoy voxel games sometimes, in this game you can break and build really fast, place rows of conveyors/blocks. So what makes this a good example of enjoyable base building? I’d say you can build nearly as fast as you have ideas, test and try things quickly. Make crazy solutions to problems. Making a mega factory/base that may span thousands of blocks.