• liminis@beehaw.org
    link
    fedilink
    arrow-up
    1
    ·
    11 months ago

    I just hope it doesn’t mean more of SE prioritising growing the playerbase over retaining vets. I’m pretty new myself, but the homegenisation of jobs (especially healers, dear god) is clearly not good for the long-term health of the game.

    • OfficialThunderbolt@beehaw.org
      link
      fedilink
      arrow-up
      1
      ·
      11 months ago

      I would disagree; if the jobs weren’t homogenized, then the game would be very difficult to balance. That causes metas to spring up, which causes everyone to jump from the underpowered jobs to the overpowered jobs, and then they react very badly when a balancing patch is released, and the meta changes due to nerfs to popular jobs/buffs to unpopular jobs.

      • liminis@beehaw.org
        link
        fedilink
        arrow-up
        1
        ·
        11 months ago

        Beyond a certain point, you have to take a risk and say screw balance; otherwise you just make everything the same, and render jobs little more than cosmetic differences.