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Joined 1 year ago
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Cake day: June 15th, 2023

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  • will the screen be damaged if I do this

    Yes. Probably immediately and violently if the capacitor was used as a low-pass filter or a similar configuration. If the capacitor was used in a high-pass filter (or similar), then the damage might take some time to appear (if at all), and it might not be as violent.

    what could go wrong

    If it was a low-pass filter or similar, then expect other components to overheat quickly. Depending on what type of component dies first, you might be lucky and just get a light-emitting resistor. If however an electrolytic capacitor dies first, then you’ll probably have to deal with a lot of nasty smelling smoke, that might take days to get rid of. Also, overheating electrolytic capacitors can explode if you are unlucky enough, what might do physical damage to the circuit board, or even the casing or panel.



  • While gaming performance with the nVidia drivers is often better (I’m talking about FPS alone, not taking into account the card price), the interaction with the desktop environments is way better for AMD, because their drivers are fully maintained as part of open source projects. What I mean are the tools to configure display resolution, and if you are using multiple monitors, their relative positioning. Everything just works. This alone is reason enough for me to strongly recommend AMD over nVidia.






  • It really depends on what you are doing with your system…

    On my main PC I want the full Linux Desktop experience, including some Gnome tools that require webkit - and since I am running Gentoo, installing/updating webkit takes a lot of RAM - I would recommend 32 GiB at least.

    My laptop on the other hand is an MNT Reform, powered by a Banana Pi CM4 with merely 4 GiB of memory. There I am putting in some effort to keep the system lightweight, and that seems to work well for me up to now. As long as I can avoid installing webkit or compiling the Rust compiler from source, I am perfectly happy with 4 GiB. So happy actually, that I currently don’t feel the need to upgrade the Reform to the newly released RK3588 processor module, despite it being a lot faster and it having 32 GiB of memory.

    Oh, and last, but not least, my work PC… I’m doing Unreal game development at work, and there the 64 GiB main memory and 8 GiB VRAM I have are the absolute bare minimum. If it were an option, I would prefer to have 128 GiB of RAM, and 16 GiB of VRAM, to prevent swapping and to prevent spilling of VRAM into main memory…


  • The main issue with btrfs is the RAID 5/6 write hole. If you aren’t planning to use RAID 5/6, it’s fine.

    There are some other problems too, but those don’t affect data integrity. The most annoying one currently is that defragmenting breaks reflinks, such that snapshots get turned into full copies, potentially wasting a lot of space. (I have honestly no idea how noticeable fragmentation is on SSDs, and if defragmenting is even worth it nowadays.)





  • I would recommend to play Skyrim on PC though. Even if your computer is old, you should be able to get a much better experience from it than the Switch version.

    I mean, I played it on the Xbox 360, and it worked like a charm. On an ancient three-core console with 256 MiB of RAM.

    Then I wanted to replay it on the Switch, and was disappointed. There are a lot of physics glitches on the Switch, but what is worse is that the NPC pathfinding takes a lot longer on the Switch, such that NPCs move in nonsensical directions during combat, as they start to follow paths that they would have needed several seconds earlier. Instead of moving near the player to attack, they move near the position where the player had been some time ago. This is particularly bad on the overworld, but also noticeable in dungeons.




  • Yes and No.

    In the short term the answer is a clear “yes”, as it allows players to play nearly all Windows games on Linux without modifications, and game developers to ship their games on Linux without any extra costs.

    In the long term it might have a bad effect on the market, as it further helps to cement Microsoft’s control over multimedia APIs, since game developers now have little incentive now to target anything other than DirectX…

    In this case it’s a bit weird though, as the game lists Linux as supported platform, but obviously just ships the Windows build with Proton instead of having a native Linux build that uses open cross-platform APIs.