Comment what you think about the physics of the beamng drive, and also the gameplay of the game in general, including the steering wheel, which I haven’t used yet.

  • krimson@feddit.nl
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    8 months ago

    This game is awesome and deserves more credit than it receives. The only thing it lacks imo is built-in multiplayer support (right now you can have mp with a mod but it has some flaws).

    • shapesandstuff@feddit.de
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      8 months ago

      Im so happy how it went from a slightly janky physics demo to a respectable driving sim.

      I think aero is still mostly missing but otherwise they got their systems working super well

      • SenorBolsa@beehaw.org
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        8 months ago

        Aero is simultaneously half missing and the most detailed aero of any game I’ve played. if you take all the weight out of a piccolina and put a mattress on the roof and push it down a hill it flys.

    • pbjamm@beehaw.org
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      8 months ago

      I QA tested Carmageddon when I worked at Interplay oh so many years ago. It was one of the only games I worked on that I could still play for fun after. I think I still have my boxed copy.

      BeamNG is a blast. Utterly unforgiving.

      • Elise@beehaw.org
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        8 months ago

        The first one? I played it as a kid and it introduced me to metal and American football. I also liked that it had a female driver.

        What was it like? What was the company culture?

        • pbjamm@beehaw.org
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          8 months ago

          For me it was pretty great. I was young, did not have many expenses and enjoyed the relaxed atmosphere and weird people. Play testing games got old really quick and it was rare that any game could continue to be fun after “playing” it all day every day. Carmaggedon was one of those few. It was not even a priority as it was part of a package deal that Interplay would publish it along with some other utterly forgettable game. Brian, the owner of the company, took notice of it when he came to QA one day and found a bunch of us playing a LAN game when we were supposed to be working on other titles. After a few years of game testing I was kind of burned out and was going to quit but got hired into the IT dept. Here I am almost 25 yrs later still doing IT, though not in the very volatile games business.

          No regrets, it worked out well for me.

          • Elise@beehaw.org
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            8 months ago

            That’s amazing, thanks for telling. I guess you’re partly responsible for my career in game dev and the pitch black humor my friends must endure.

            Hey maybe if you ever have a problem with a server or something you can destroy it with your car.

            I’ve looked up swiv 3d. It looks super bland and unexciting. I can imagine getting burned out from that. The predecessor looks better. I used to play tyrion 2000 as a kid.

  • empireOfLove@lemmy.one
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    8 months ago

    beamNG was one of the games that drove me to build a new PC this summer with an actually modern CPU. That physics engine is completely unparalleled but damn have you gotta pay for it.

  • reric88🧩@beehaw.org
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    8 months ago

    A long time ago (at least 15 or 20 years) I played a game on PC with physics like this. I specifically remember driving a Dodge Viper, and every crash would crumple the body a little more where it took a hit. At one point I ended up crumpling the entire car into a single tire I could drive around, as the tires were the only thing that didn’t squish.

    Anyone know of this game?

    • MrBobDobalina@lemmy.ml
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      8 months ago

      YES It was a Dodge Viper game, as in that was the only car available I think. And there was a button to either crush the car more or maybe launch it into the air? I’m pretty sure that’s how I managed to crumple it into a ball with wheels just like you. 15 to 20 years ago sounds right