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Cake day: July 8th, 2023

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  • I loved Hollow Knight except for the same issue. By the time I gain a new traversal skill, I have so many paths to explore that I can’t remember them. Became all about meticulous backtracking, gave up.

    Decided to give it another go. This time I found a map online, removed all icons and edited the image so it was just a simple outline with no spoilers. Printed it out. Marked it with notes and colour-coded symbols as I played. Made more progress, and exploration was way more fun.

    Then I moved house and lost the map… I really love the game but just haven’t gotten the desire to try again just yet. No idea how everyone does it with just those way-too-limited in game map markers









  • MrBobDobalina@lemmy.mltoAsklemmy@lemmy.mldeleted
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    19 days ago

    Counterpoint - almost all jobs will have elements of this type of stressful fuckery. Use it as a learning experience, and do your best to navigate the constraints while maintaining professionalism and value to your employer.

    It’s a balance; if it’s truly soul destroying then your health and happiness is more important, get out. However, the more you learn how to deal with this, the less likely you are to burn out in other jobs when they get shit like this. Not so that you can just suck it up and grind away for awful bosses, but so that you can give yourself the maximum options for you, and stress less while going through it.

    You already seem to have the right mindset about trying to do this right, so the one thing I’ll say is this: everything in writing, straight away. It’s easy to get too relaxed about this when it’s all going smoothly, but then something catches you out and it’s too late (eg already been told not to bring it up again).

    This part will feel awkward, but to protect yourself, you need to send your boss an email summarising your conversation and your understanding of the outcome (not updating). Frame it as a “I hear you, and I apologise for my previous insistence” if it helps smooth things over, but just make sure it outlines your previous queries and suggestions and their response to you. It’s the only way to cover your own butt in these situations, and it’s a great habit to get into after every conversation that has decisions or changes etc. Put it in writing as a summary: you can refer back to it later and it let’s the other person know you understood their position / instruction





  • If you have the option, I would suggest going to a Dr before assuming anything is the only plausible explanation.

    Personally, I found out about my neck / posture issues (even though outwardly I have decent looking posture so I never assumed it would be that), got some excercises from a physio and a completely different pillow, and that combo drastically reduced my headaches






  • Came to make the same recommendation. It depends on what aspect of the games you find intimidating. Most people recommending Elden Ring will likely be assuming that you mean mechanical difficulty, but in my case, the openness, variety, stat numbers etc of ER are all intimidating.

    Sekiro is more approachable in this regard, the way forward is mostly clear, and the mechanics are clearly communicated, so you’re just left with practicing them until you’re good enough to progress.

    I’d say that most people who say Sekiro is one of the hardest fromsoft games probably came from playing souls or Elden Ring and have the extra challenge of unlearning some of the foundations. I hadn’t played any, and though Sekiro is hard as hell sometimes, it clicked with me pretty quickly. Completed 3 endings and most of the optional, hardest content so far